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C1.Win.C1DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / OutputMergerStage Class / SetUnorderedAccessViews Method / SetUnorderedAccessViews(Int32,UnorderedAccessView[],Int32[]) Method

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    SetUnorderedAccessViews(Int32,UnorderedAccessView[],Int32[]) Method
    In This Topic
    Sets an array of views for an unordered resource keeping existing render targets bindings.
    Syntax
    'Declaration
     
    Public Overloads Sub SetUnorderedAccessViews( _
       ByVal startSlot As System.Integer, _
       ByVal unorderedAccessViews() As UnorderedAccessView, _
       ByVal uavInitialCounts() As System.Integer _
    ) 
    public void SetUnorderedAccessViews( 
       System.int startSlot,
       UnorderedAccessView[] unorderedAccessViews,
       System.int[] uavInitialCounts
    )

    Parameters

    startSlot
    unorderedAccessViews
    uavInitialCounts
    See Also